DATA
Infographic animation
You want figures and data to speak for themselves. 45 to 90 seconds
From first question to finished animation: what it costs, how long it takes and which type of animation suits your story.


You don't need an animation. You need someone to understand something they don't understand now, and then make a decision.
That sounds like wordplay, but it is the difference between an animation that is used for years and one that appears on the homepage once. So we first ask who needs to understand, and what that person should do afterwards. Only once that is settled do we talk about style, technique and length.
Studio Analoog has been making animations for more than fifteen years for organisations with a complex product, process or innovation. More than 400 projects, for clients including Maeve Aerospace, Fokker Services, Rijkswaterstaat, MARIN, Rhenus and Bühler Group. What those projects have in common: the content is complicated, the audience is critical, and a decision depends on the result.

When an animation doesn't work, it is rarely the animation's fault.
It is almost always because nobody agreed beforehand who it is for and what it has to do. Then it becomes a compromise between what marketing wants to show, what sales needs and what the board likes. Compromises are rarely convincing and never memorable.
The second moment where things go wrong is the storyboard. A change of course costs an afternoon at that stage. The same change two weeks later costs a week. Yet most clients only really start looking at the first render, when everything has already become expensive.
We deliberately steer against that. Before the start we agree who has a say and who bundles the feedback, we explain our own choices, and we put the sharpest feedback round on the storyboard instead of on the first full version.
DATA
Infographic animation
You want figures and data to speak for themselves. 45 to 90 seconds
INSTRUCTION
Instruction video
You want to show how something works or is operated. 90 to 240 seconds
ENGINEERING
Technical animation
You want to explain a machine or installation technically. 60 to 120 seconds
MEDICAL
Medical animation
You want to visualise anatomy or a treatment. 60 to 120 seconds
ORGANISATION
Corporate animation
You want to present your organisation as a whole. 90 to 180 seconds
PITCH
Pitch video
You want to convince investors in your funding round. 60 seconds at most
SUSTAINABILITY
Sustainability animation
You want to show how your impact works, without greenwashing. 60 to 120 seconds
Maeve Aerospace
3D ANIMATION
Making an aircraft that did not yet exist convincing for investors. The animation became part of their investor presentation.
UEFA
INSTRUCTION ANIMATION
Teaching football fans CPR during Euro 2024, with animations for the website, social media, TV spots and the stadiums.
Rijkswaterstaat
PRESENTATION ANIMATION
Taking decision-makers step by step through Verkeersbeeld op Zee, the maritime traffic picture, in a presentation for the Coastguard Council.
The honest version: we are not the cheapest, and that is a choice. Our projects start from €10,000. For that you don't get a single video but a set of assets you can keep using for years.
In concrete terms:
A defined animation, one subject: from €10,000, 4 to 6 weeks for 2D and 6 to 10 weeks for 3D
Explainer or product launch with multiple deliverables: €12,500 to €20,000, 6 to 10 weeks
Ongoing partnership: updates, variants and new modules based on existing assets, on request
All prices exclude VAT and include content research, concept, scenario, storyboard, design, animation, sound design and one feedback round per phase.
What you get for that amount. A main film. Stills, key visuals, short versions and other formats for social can be included as options in the quote, or made after the project. Choosing up front is often more cost-effective, because we set up the production for it from the start. Adding them later can sometimes mean more work. Set up so you can create variants and updates later without starting again. The investment therefore pays off not for one campaign but for several years.
What makes the price go up or down. More expensive: 3D models that have to be built from scratch, multiple languages, many separate scenes, and subjects we need to research in depth. Cheaper per asset used: existing CAD material, a clear starting point from your side, and assets you reuse across several channels.
Where do you fall within that range? We work that out in the first conversation, based on what needs explaining and how much imagery that takes. Allow half an hour.
You will hear from us within one working day. Usually with a few questions, because a budget that makes sense doesn't come from a single email.
After that there are two routes. If you need a number now, we give a rough estimate based on what you have sent us. If you have half an hour, we discuss the project and you then receive a well-founded scope with a matching budget. The second route gives a better answer, and often a different project than you had in mind.
In a hurry? Feel free to call. We do the same the other way round.
Research before production, not alongside it. For Westfalia Fruit that meant getting to grips with the entire supply chain. For MARIN, the Zero Emission Lab. For Maeve Aerospace, an aircraft that did not yet exist. You see that work in animations that hold up when there are specialists in the room, and that is exactly the audience our clients face.
We understand technology from the inside. Founder Joris is an industrial design engineer. That means we can talk to engineers at their level, and we know what happens inside a product before we decide what appears on screen.
Make it once, use it for years. Most of the work happens before the film: research, concept, storyline and design, and for 3D, making the model animation-ready and applying materials. So from the same production we can create scenes, stills, short versions and trade show material, straight away or later. Choosing up front is usually more cost-effective, because the production is then set up for it. An animation that only sits on the homepage is only half the value.
Proof instead of pretty pictures. The animation for Maeve Aerospace became part of their investor presentation. The work for Westfalia Fruit was used in government and client presentations and won a Gold Lovie Award and a People's Lovie Award. The UEFA CPR training is used as real training.
No layer between you and the makers. You talk to the people who make the animation. At a studio our size, that is not a promise but a consequence.